Making a game where the environments, characters, and story are all procedurally generated is a complex task. Our game adopts role-playing game conventions, such as an explorable world map, non-player characters, and quests. It is our aim to develop as our ”story engine” a system capable of procedurally generating quests and narratives to guide the gameplay experience. Such a system would encourage replayability and ensure players never run out of content to experience, while affording players more agency to shape the narrative and the world through their actions.