Intertwining World and Narrative Generation for a Mobile Role-playing Game

Abstract

Making a game where the environments, characters, and story are all procedurally generated is a complex task. Our game adopts role-playing game conventions, such as an explorable world map, non-player characters, and quests. It is our aim to develop as our ”story engine” a system capable of procedurally generating quests and narratives to guide the gameplay experience. Such a system would encourage replayability and ensure players never run out of content to experience, while affording players more agency to shape the narrative and the world through their actions.

Publication
Experimental AI for Games Workshop (EXAG) 2021