Anthology is an extensible software framework for modeling human social systems, within the context of an ongoing research agenda to integrate AI techniques from social simulation games and computational social science to enable researchers to model and reason about the complex dynamics of human social behavior.
With the wide-scale availability of mobile devices, and more recently the adoption of augmented reality (AR) technologies, researchers have manually authored narratives to document cultural heritage and community-based narratives or goals as well as procedurally generated narratives for various geo-locations populated with NPCs. My research focuses on the affordances and constraints of real-world geographic constraints, logistics, lifestyles to generate interactive experiences for the real world.
The goal of this project is to model and study large populations of humans by simulating small-scale social interactions that take into account social influence dynamics. We aim to support a variety of applications, such as examining the implications of social science theories and developing playable, explorable story worlds.