Bolstered by a growing interest in simulating believable non-player characters (NPCs), work on NPC models has spanned topics such as planning, procedural storytelling, decision-making, and social dynamics. However, research groups work in isolation, …
The goal of this project is to model and study large populations of humans by simulating small-scale social interactions that take into account social influence dynamics. We aim to support a variety of applications, such as examining the implications of social science theories and developing playable, explorable story worlds.