Procedural Level Generation for Augmented Reality Games

Abstract

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.

Publication
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2016
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Sasha Azad
Ph.D. Computer Science Student

Sasha Azad is a Ph.D. Computer Science student at NC State University. Her main research interests lie in the field of Narrative and Game Artificial Intelligence.

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