With the wide-scale availability of mobile devices, and more recently the adoption of augmented reality (AR) technologies, researchers have manually authored narratives to document cultural heritage and community-based narratives or goals as well as procedurally generated narratives for various geo-locations populated with NPCs. My research focuses on the affordances and constraints of real-world geographic constraints, logistics, lifestyles to generate interactive experiences for the real world.
The goal of this project is to model and study large populations of humans by simulating small-scale social interactions that take into account social influence dynamics. We aim to support a variety of applications, such as examining the implications of social science theories and developing playable, explorable story worlds.