Sasha Azad
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Publications
Type
Conference paper (Refereed)
Short Paper (Refereed)
Journal article
Thesis
Workshop paper (Refereed)
Date
2021
2019
2018
2017
2016
Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction
Bolstered by a growing interest in simulating believable non-player characters (NPCs), work on NPC models has spanned topics such as …
Sasha Azad
,
Chris Martens
PDF
Project
Project
DOI
Intertwining World and Narrative Generation for a Mobile Role-playing Game
Making a game where the environments, characters, and story are all procedurally generated is a complex task. Our game adopts …
Joel Jonasson
,
Brenden Lech
,
Sasha Azad
,
Chris Martens
PDF
Designing a Combined World and Story Procedural Content Generation Engine
Procedural content generation (PCG) has seen relative widespread adoption in games and game development. While PCG methods are gaining …
Brenden Lech
,
Sasha Azad
,
Jennifer Welnitz
,
Joel Jonasson
,
Chris Martens
PDF
A Spectrum of Audience Interactivity for Entertainment Domains (Won best paper)
The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital …
Alina Striner
,
Sasha Azad
,
Chris Martens
PDF
Project
Knowledge extraction and annotation for cross-domain textual case-based reasoning in biologically inspired design
Biologically inspired design (BID) is a methodology for designing technological systems by analogy to designs of biological systems. …
Spencer Rugaber
,
Shruti Bhati
,
Vedanuj Goswami
,
Evangelia Spiliopoulou
,
Sasha Azad
,
Sridevi Koushik
,
Rishikesh Kulkarni
,
Mithun Kumble
,
Sriya Sarathy
,
Ashok Goel
PDF
Ph.D. Quals - Lyra: Simulating Believable Opinionated NPCs (Extended)
This work expands on and extends work previously pubished for the Lyra System towards the Ph.D. Computer Science qualifier requirement …
Sasha Azad
PDF
Dataset
Project
Slides
Lyra: Simulating Believable Opinionated Virtual Characters
Lyra is a simulation of a opinionated population of virtual characters with inherent biases that can believably debate …
Sasha Azad
,
Chris Martens
PDF
Project
Poster
Slides
Video
Addressing the Elephant in the Room: Opinionated Virtual Characters
We present a preliminary computational investigation into modeling opinion change in a society of virtual characters taking into …
Sasha Azad
,
Chris Martens
PDF
Project
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative
We describe ongoing efforts on the Villanelle project, an approach to autonomous character authoring that integrates scripting with …
Chris Martens
,
Owais Iqbal
,
Sasha Azad
,
Maddie Ingling
,
Anthony Mosolf
,
Emma McCamey
,
Johanna Timmer
PDF
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
In this paper, we tackle the largely overlooked problem of scheduling a multiplayer interactive narrative and propose the Live …
Sasha Azad
,
Jingyang Xu
,
Haining Yu
,
Boyang Li
PDF
Project
Slides
Mixed Reality Meets Procedural Content Generation in Video Games
The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit …
Sasha Azad
,
Carl Saldanha
,
Cheng-Hann Gan
,
Mark O. Riedl
PDF
Project
Procedural Level Generation for Augmented Reality Games
Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural …
Sasha Azad
,
Carl Saldanha
,
Cheng-Hann Gan
,
Mark O. Riedl
PDF
Project
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